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Enhanced Character Edit Skyrim Special Edition

Enhanced Character Edit Skyrim Special Edition

Enhanced Lighting for ENB (ELE) - Special Edition; CLARALUX SSE - Controllable Lights Everywhere - need to disable some stuff for lanterns of skyrim to work fine; Climates Of Tamriel Special Edition - Weather - Lighting - Effects - Audio; True Storms Special Edition - Thunder Rain and Weather Redone.

. Added vampire eyes to normal races. Fixed the bug that vampire NPC become black face. Instead, Enhancedcharacteredit.esp requires dawnguard.

Fixed the bug that makeup is reset when becoming a vampire. Fixed a mistake in attack data. Correction the same to the unofficial patch. Included XPMSE skeleton. 2016/06/25 Publish 'No Green Moles & Freckles Patch'. Overwrite folder.

That resolves greening of face when ECE's mole and freckle's facial color map are used. Also modified ygNord's BlankDetailMap. It is already included in ECE 1.4 after 2016/6/25. Please use to correct the greening phenomenon of Vanilla's complexion map. You can pull out BlankDetailMap with ygNord and put it in the same folder as vanilla.

2016/01/05 Publish USKP Legendary Edition patch in Nexus optional file. Added head file output feature.

War paint can be changed to any color. When you save the slot, output parameters of skeleton in slot file.

Number of slot increased from 25 to 40. Supported French language. Added nine sliders from ECEE1.42.Update 1.3. Folder:skyrimDatameshesactorscharacterygNordFemaleMalefemalebody0.nifmalebody0.niffemalebody1.nifmalebody1.niffemalefeet0.nifmalefeet0.niffemalefeet1.nifmalefeet1.niffemalehands0.nifmalehands0.niffemalehands1.nifmalehands1.niffemalehead.nifmalehead.nifskeletonfemale.nifskeleton.nif1stpersonfemalehands0.nif1stpersonfemalehands1.nifOther Feature. Color slider - You can set skin, makeup, hair, battle makeup to any color with a slider. Facial expression slider - You can set faical expressions. The facial expression conforms to Female Facial Animation.

Export face - Press F1 key, you can put out face nif and makeupfile. It can not be output during color slider and vertex editing. Itplaces in 'DataSKSEChargenyour character name'. Use for makingfollower and NPC.

Symmetricized human female face mesh is put in it. Human female race cheek is changed the outline is slightly rounded.

This modification can be turned ON / OFF at installation. Addition of human race parts to Orc and Elf races. Adds presets for make-up and skin color. Human race + Bosmer women only. Adds hair color preset Add 20 colors in hues close to vanilla. Adds eyebrow for female to 11 and male to 5. Adds a freckle and a mole to complexion.

It is light weight during the game.Note: If you select incompatible package in installer, cannot use it. Installation Requirement: SKSE 1.69+ Skyrim 1.9.32Common tasks:1) Install if you don't install ones.

Example:RaceEDID = YgNordRace, ygNordRaceVampireSliderIni = commonTriRacesHumanRacesSlider.iniPreset = YgNordPreset1.slotEDID has to fit exactly with (EditorID appropriate tribal Race- open in TES5Edit or CK) name of Editor ID.※ Additional race e.g. Ashen that morph is separated unsupport.Copy and paste textures from unsupported race folder to YgNord folder. Use the YgNord is easy.Q.

Apply face data are made by additional sliders to the NPC.You can import to NPC face morph.※ Body sliders, hair and colors cannot be applied.First, make a face you want to transport in showracemenu.This is saved in NoseType32.Load and save as Skyrim.esm in CK. (example:Lydia.esp)Check this esp, CharacterMakingExtender.esp and hair esp(esm) If you use, active only made a esp and then load files.Select the actor you want to change, click the Reset All button and then select NoseType32 in the Character Gen tab.Edit hair and makeup in Chargen Parts tab. Click the OK after editing.Your output selected the actor to mesh with Ctrl + F4. Save temporarily.If you don't need master file to CharacterMakingExtender.esp, push the Ctrl + Delete deregistrate master in File-Data window-Parent Masters and then load and save.If you want to apply npc to change neck-length and head size.When you do not work, you do not change the neck-length and head size. Position of hair is incorrect.Head equipment is incorrect with even when performing this task, because it changes the mesh.You want to correct the head equipment, not in this way, please specify the Skeleton was custom made a dedicated race.When you want to apply the length of the neck / head size, change the 33 LipType.

You know hair is incorrect in the preview. This is fixed in later, you output selected the actor to mesh with Ctrl + F4.NifSkope is below open in meshesactorscharacterFaceGenDataFaceGeom, the face data of NPC. (It is easy updates to the most recent date and time sort)We enter what you choose 'Hair ' of NiTriShape, enter twice the length of the neck that you noted to Z of Translation, + 1 to the size of the head to Scale.Right-click, Transform- Apply the NiTriShape, and then ignore the warning click 'Try anyway'.

Made to all, please save. Be displayed correctly.Q. What is the name slider?For Japanese user. It is necessary for entering the name in Japanese.Q. How to change the maximum value of the slider.A.

For break through the limit even if there is risk of collapse.If you want to double, you should select the 'More sliderMax x2' in installer.Compatible with slot saved because only the maximum value of the slider changes; however if the load on the environment that does not have to change the maximum value, it will be fixed for the maximum value of the environment.Be careful when you want to publish/distribute.If you set it manually, to.ini (any) in the meshesCharacterMakingExtender the maximum value is multiplied by number if you write 'number SliderScale ='.Q. I want to change the weapon size when drawn.Modify hand scale slider in ini. Open CharacterMakingExtender commonTriRaces' humanracesslider.ini (note:elves and orc are different files).

Find $ CMEHandScale 905, 2. At line 157. Rewrite 'WEAPON, (1 / x)' at the end of the line.Example: WEAPON, (1.1741 / x)Q. Vertex selection and color adjustment sliders of hair switching and vertex editing are heavy loading.Before starting the game, set ReduceSystemMemoryUsage = false in ENB's enblocal.ini MEMORY item. However, this setting is normally recommended that set true for normal game play because it will crash when memory usage reaches 4 G or more.Known issues / bugs- Player re-ride horse when you load the save state on horse riding.

It is in order to fix bug blown away.- Player is forced third-person view when you load the save state on first-person view. It is in order to fix bug of incorrect scale.Incompatible Vampire Face Less Sunken Cheeks Please use option - No Vampire Cheeks.Ethereal Elven OverhaulBFG - Better FaceGen Vampire Face Less Sunken CheeksPlease use the optional No Vampire Cheeks.RANs Head Mesh VariantsRace MenuAbout RacemenuThis mod cannot use with Racemenu, but you can export face data (press F1 key) to RaceMenu.

Need to deactivate CharacterMakingExtender.esp while running racemenu.ECE adds importance to ease of use, ease of facial creation, stability, additional sliders, parts improvement, vertex editing and so on. It is stable and light weight during game play because it only be running with startup and in Showracemenu.I think that Racemenu focuses on multifunctionality such as paint overlay and cool UI. You can use it properly according to the purpose.ECE Teamtktk - Author of ECE. Adds color and parts.RAN46 - RANs CharGen Morph. Adds parts.kapaer - Author of CharacterMakingExtender.

Special

Console Commands in The Elder Scrolls V: Skyrim (Special Edition) are used as a debugging tool for PC players. You can access the Console by hitting the ` or key on your keyboard (right under ESC). This brings up a pop-up window in which you can enter text commands.How to Use the Console. To use the console, simply type using the keyboard. Codes are not case-sensitive (a = A) and is entered as Code. Example of an add item code is: Player.AddItem.

Enhanced Character Edit Load Order

Enhanced Character Edit Skyrim Special EditionEnhanced

# represents the amount (quantity) of needed item. The ItemIDs can be seen from the list below. The code for adding 500 gold for example is: player.additem f 500.NOTE: These commands can cause game-crashes and may corrupt your profile. USE THEM AT YOUR OWN RISK. Toggle Commands.

CommandEffectrmToggle Run Mode. Will switch between run mode and walking mode.

Same function as key.tgToggles grassttToggles treestwsToggle water display when not underwatertwfToggles framework bordertsToggles display of skybox and fog.tfowToggles regions on the local map. Loads all unexplored areas on the local map.TLLToggles LODteofisToggle relatively taxing image settings such as blur. May result in an increase in frames per second.tscrToggles script processingTIMToggle Immortal Mode (Character will still take damage, but their health will never reach zero. Final blow animations may cause a permanent decapitation bug.)TCLToggle Collision. Using the TCL command with a target toggles clipping for the target. If used while falling off a cliff, may cause a crash.

Useful for unsticking your character or finding items or bodies that have fallen through a wall or floor.TMToggle Menus (Disables all GUI elements, including menus, the compass, subtitles and messages. Very useful for taking screenshots.)TFCToggle freefly camera. Add to pause.TAIToggle Artificial Intelligence (Characters will not react to non-combat stimuli and dialog may not function. Used in conjunction with TCAI will completely disable NPC actions.)TCAIToggle Combat Artificial Intelligence (Characters may turn hostile, but will not attack the player.)TDetectToggle AI Detection. Doesn't work with Pickpocket detection.TCToggle player Control of target entity. If used when targeting an NPC, will transfer control to said NPC, and any command inputs will be applied both characters.

To fix, use TC on the player character to turn off its actions.TMM Toggle Map Markers; Disable all. Show all, no fast travel.TGMToggle God Mode (Grants infinite health, magicka, and stamina. Carry weight will never affect movement or fast travel.)Targetted Commands. CommandEffectEquipitem Forces the target to equip, if it is in their inventory. Adding a '1' after the ID seems to make some items un removable, while '0' keeps them removable as normal. Will equip the weapon in the left or right hand.Equipspell Forces the target to equip, will equip the spell in the left or right hand.

Spells cannot be acquired by addspell command such as Vampiric Drain can be acquired temporarily in this way. As for player variant: type 'player.Equipspell 'Unequipitem Forces the target to unequip, similiar to Equipitem command except this one is for unequiping items.

If it is in their inventory. Adding a '1' after the ID seems to make some items un removable, while '0' keeps them removable as normal. Will unequip the weapon in the left or right hand.setessential Make NPC mortal (0) / immortal(1).DisableThis will make the target disappear, but still loaded with the cell (see also: MarkForDelete).EnableUsed to make disabled targets re-appear. Useful for when you made a pointing mistake when disabling targets.unlockUnlock the desired chest or door. Note: This may not work in some cases.lock Lock chests, doors or people. = the level of difficulty.

(0-100, any larger and the lock cannot be picked)killInstantly kills target. (Does not kill characters/creatures marked 'essential', only causes them to fall to the ground for a few minutes.)Resurrect Return a dead NPC to life. Replace with 1 to resurrect with all current items intact. Leave off to have the corpse removed & a new copy spawned.removeallitemsRemoves all items in the targets inventory. Use the variable to transfer all items to own inventory.sexchangeChange gender of target NPC, or PC. Note: Only BODY changes, not the head.additem Adds to target NPC, Note: Use on a merchant to set the amount of barter gold.

This gold may not go to your inventory when selling items to the vendor.setlevel,Sets the level of an NPC compared to the player. SetLevel 1000,0,1,81 will make target level with you from 1 to 81.1: <% of PC's level. 10 The NPC's level in comparison to player, based on% of players level. (1000 = 100.0%)2: <1 level +/- How many levels this NPC will be above or below the level in 1.3:

'1' is default. If no object is selected, applies to PC.NOTE: When used on an actor, it increases or decreases speed and damage. Also note that the lowest possible value to change the scale, is 0.1, and the highest possible value to change the scale, is 10.00, exactly on the dot.moveto playerTeleports the targeted NPC to you. (Works similar to player.placeatme

<# = 1-4 Note: If this doesn't help when attempting to add Follower dialogue, try setrelationshiprank

This command is cleaner than disable, as it removes the item completely instead of just hiding it from view.setownershipAllows you to make things ownerless. They won't become yours. When used on chests, applies to everything inside.setfavorstate <#0 = inactive, 1 = active. Makes any targeted NPC obey player commands by moving the cursor over an interactable object or NPC while activated. In example, typing setfavorstate 1 while having a Guard selected in the command console and clicking on a dropped item, makes that Guard pick-up and automatically equip that item. After issueing a command, typing setfavorstate 0 while a command has not yet been issued or pressed the TAB button will cancel and deactivate the command.recycleactorCycle between different actors within the same actor ID randomly.

Enhanced Character Edit Skyrim Special Edition